Managing Your Serverintermediate· 1 min read

Server Ports Explained (and How to Open Extra Ones)

What a port actually is, why your game already works without touching one, and how to open additional ports for voice chat, web maps, or mods — all from the dashboard.

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"Port forwarding" is the thing that scares people off self-hosting. The good news: on Quantum Shell your game port is handled for you. The better news: when you need extra ports (a voice mod, a live map, a second service), you can open them yourself in a couple of clicks.

What a port even is

A network address has two parts: a host (where the machine is) and a port (which program on that machine to talk to). Your game already listens on its own port, and we expose it for you. You also pick a friendly address for your server when you create it, so players connect to something memorable:

myserver.servers.quantum-shell.com

You choose the myserver part in the dashboard (and can change it later); we point it at your server automatically. You never forward a port on your router and you never expose your home IP.

Why you might need more ports

Some setups run a second listener alongside the game:

  • A voice mod (e.g. Simple Voice Chat) on its own port.
  • A live web map (e.g. Dynmap/BlueMap).
  • A companion service or secondary game protocol.

Opening additional ports

Open your server, go to the Ports tab, and add a port. The platform allocates a public port, patches the live networking, and shows you the address to share — no restart-and-pray.

Note

You can open up to a handful of extra ports per server (the default cap is 5). If you need more, reach out via support.

Heads up

Management ports (like the RCON / REST admin ports your server uses internally) are blocklisted on purpose — you cannot expose them, because doing so would hand the internet the keys to your server.

Troubleshooting

  • Mod port not reachable? Make sure the mod is actually configured to listen on the port you opened, then restart the mod/server so it binds.
  • Wrong protocol? Some services are UDP, some TCP — match what the mod docs say.

Once your networking is sorted, the next thing worth understanding is how your world is protected: see backups and restores.

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